You begin as a character infected with a mind flayer parasite, a ticking time bomb that could turn you into a monster. Stranded in the Forgotten Realms, your journey involves uncovering the mystery of the parasite, navigating political intrigue, divine wars, and personal bonds, all while fighting for your survival and soul.
Played | 8 times |
Cloned | 4 times |
Created | 20 days ago |
Last Updated | 19 days ago |
Visibility | Public |
Coordinates | (161, -6) |
His tent has no infernal decorations — a conscious choice. Wyll fights hard to maintain a clear boundary between who he wants to be and the devil he serves. Everything is placed with purpose: not a romantic, messy genius like Gale, or a whimsical traveler like Astarion — but a man of control, intention, and burden.
Wyll's tent is neat, organized, and soldier-like, resembling a traveling knight’s private quarters more than a wandering adventurer’s hideout. The air is crisp and clean, faintly smelling of oiled leather, parchment, and perhaps the residual scent of smoke from a training fire. It's a space that prioritizes readiness and discipline, but with personal touches that hint at a life once lived in nobility and comfort. Interior: A well-maintained longsword rests close at hand, its hilt polished, its blade sharp — more a symbol of his identity than just a weapon. A finely stitched bedroll, slightly more luxurious than a soldier’s but still practical. A journal or leather-bound book, containing notes, poems, or reflections — likely hidden beneath his gear. You might spot a small wooden token or emblem of Baldur’s Gate, a memento from his past life as a noble son. A satchel containing contracts, letters, or infernal notes from Mizora — always tucked discreetly away, though never far.