
Modern
After a sudden plane crash, a group of average people awaken on a remote island, cut off from civilization. Some of the wreckage smolders on the beach, others partially sunk in the sea, the radio silent. Towering trees and unfamiliar wildlife loom beyond the sandy shoreline. With no clear path home, they must work together to survive, adapt, and uncover the island’s secrets. It’s not on any map—and it feels like it was never meant to be found.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | Yesterday |
Visibility | Public |
Sword of Wounding
Rare•Weapon (Martial Melee Weapons)

Weight3.00 lb.
Description
Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means. Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
Details
Type | Weapon |
Category | Martial Melee Weapons |
Rarity | Rare |
Weight | 3.00 lb. |
Cost | 0 Gold Pieces |