
After a sudden plane crash, a group of average people awaken on a remote island, cut off from civilization. Some of the wreckage smolders on the beach, others partially sunk in the sea, the radio silent. Towering trees and unfamiliar wildlife loom beyond the sandy shoreline. With no clear path home, they must work together to survive, adapt, and uncover the island’s secrets. It’s not on any map—and it feels like it was never meant to be found.
Played | 4 times |
Cloned | 1 times |
Created | 16 days ago |
Last Updated | Yesterday |
Visibility | Public |

Size | Medium |
Type | Celestial |
CR | 10 |
XP | 5900 |
Languages | all, telepathy 120 ft. |
Armor Class | 17 |
HP Range | 80 - 192 (Avg: 136) |
Damage Vulnerabilities | None |
Damage Resistances | , |
Damage Immunities | None |
Condition Immunities | , , |
Change Shape
The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.
Healing Touch
The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Mace
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.
Multiattack
The deva makes two melee attacks.