Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Captain Joral Fenmark
Level 10 Human Fighter -
A burly, no-nonsense human who commands the quest boards with a practical and gruff demeanor, ensuring order and effective group formations in the guild.
Details
Race | Human |
Class | Fighter |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | -2780, 8006 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A burly human male with a trimmed black beard and weatherworn features. He wears an iron-banded leather armor beneath a heavy, tattered cloak. At his belt hangs a horn used to rally groups, and he carries a slate board covered in quest notes.
personality
Gruff, practical, and no-nonsense, Joral commands respect through his straightforward manner and unwavering dedication to the guild's mission. He speaks with authority and expects discipline, but is fair to those who prove their worth.
backstory
Captain Joral Fenmark has served as the Head of Quest Assignments in the Guild Training Hall & Armory for over a decade. Known for his gruff demeanor and practical approach, he is the gatekeeper of the quest boards, ensuring that adventurers are matched to tasks suited to their skills. His experience in countless campaigns has made him a master negotiator in forming effective groups and a stern enforcer against troublemakers who disrupt the order. His weatherworn cloak and iron-banded leather armor tell tales of many battles, while the slate board he carries is filled with notes and assignments vital to the guild's operations.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
15
Charisma
11
Armor Class
17
Max HP
85
Speed
30
HP
85 / 85 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
Captain Joral Fenmark is not a spellcaster.