Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 709 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Archivist Runethorn
Level 12 Dwarf Wizard -
An elderly dwarf archivist, patient and scholarly, guarding ancient rune knowledge with suspicion of outsiders.
Details
Race | Dwarf |
Class | Wizard |
Level | 12 |
Alignment | |
Pronouns | He/Him |
Location | -5059, 5812 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
An elderly dwarf with spectacles perched on his nose, wearing layered robes intricately stitched with glowing runes. He carries a staff topped with a luminous rune-crystal that pulses with arcane energy.
personality
Archivist Runethorn is patient and scholarly, always eager to share knowledge but wary of strangers. He speaks with a formal tone and carefully considers his words, reflecting his deep respect for history and the power of runes.
backstory
Archivist Runethorn is the venerable keeper of the Runemaster’s Archives, a vast repository of ancient knowledge and forgotten lore in Eldoria. Having dedicated his long life to the study of runes and history, he is a patient and scholarly dwarf who guards the secrets of the past with great suspicion towards outsiders. His expertise in rune magic and history makes him a respected figure among scholars and mages alike.
Stats
Strength
12
Dexterity
10
Constitution
16
Intelligence
18
Wisdom
17
Charisma
14
Armor Class
15
Max HP
85
Speed
30
HP
85 / 85 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook