Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Saelwyn Starbloom
Level 20 Elf Druid -
Saelwyn Starbloom is a graceful elf Archdruid with a deep bond to nature, known for her serene wisdom and protective spirit in the mystical Whispering Glade.
Details
Race | Elf |
Class | Druid |
Level | 20 |
Alignment | |
Pronouns | She/Her |
Location | 284, 5000 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A female elf druid with long green hair woven with moonpetal flowers and living vines, wearing nature-themed ceremonial robes adorned with leaves and glowing runes. She stands gracefully in a mystical grove filled with ancient oak trees and bioluminescent mushrooms at the Whispering Glade.
personality
Saelwyn is serene and wise, speaking with a calm and measured tone. She exudes a deep empathy for all living things and carries an aura of ancient knowledge and gentle authority. She is patient and nurturing but can be fiercely protective when the natural world is threatened.
backstory
Saelwyn Starbloom is an Archdruid of the ancient elven lineage, deeply connected to the natural world and its mystical energies. Born in the heart of the Whispering Glade, she was chosen by the spirits of the ancient oaks and glowing mushrooms to be their guardian and voice. Saelwyn has dedicated her life to preserving the balance of nature in Elandor, using her profound druidic powers to heal the land and protect its sacred groves from corruption and destruction. Her ceremonial robes, woven from enchanted vines and moonpetal flowers, symbolize her bond with the living forest and her role as a mediator between the mortal realm and the spirits of nature.
Stats
Strength
10
Dexterity
14
Constitution
14
Intelligence
16
Wisdom
20
Charisma
16
Armor Class
17
Max HP
150
Speed
30
HP
150 / 150 HP
XP
355,000355,000 XP999,999,998
Level 20
Equipped Items
Spellbook