Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 708 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Sheikh Samir al-Rahid
Level 15 Orc Bard -
Sheikh Samir al-Rahid is a tall, green-skinned orc merchant-prince and head of the Golden Banner council in Sahrashan, known for his calm, calculating nature and commanding presence.
Details
Race | Orc |
Class | Bard |
Level | 15 |
Alignment | |
Pronouns | He/Him |
Location | -522, 2177 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A tall, green-skinned orc with flowing white robes, a gold-edged turban, and a jeweled scimitar at his side, exuding an air of nobility and authority.
personality
Sheikh Samir is calm, calculating, and commands deep respect through his wisdom and strategic mind. He is a master of negotiation and diplomacy, always thinking several steps ahead to maintain his power and influence in Sahrashan.
backstory
Sheikh Samir al-Rahid is the influential head of the Golden Banner council in the orc-majority city of Sahrashan. Born into a prominent merchant family, he rose to power through his keen intellect, strategic mind, and mastery of trade. His calm and calculating demeanor has earned him deep respect among orcs and other races alike. He wields a jeweled scimitar, a symbol of his status and power, and is known for his flowing white robes and gold-edged turban, which mark his noble standing. As a merchant-prince, he controls vast wealth and resources, shaping the city's politics and economy with a steady hand.
Stats
Strength
16
Dexterity
14
Constitution
16
Intelligence
18
Wisdom
17
Charisma
20
Armor Class
17
Max HP
120
Speed
30
HP
120 / 120 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook