Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 710 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Imam Arif of the 100 Prayers
Level 12 Human Cleric -
Imam Arif is an elderly human high priest of the House of 100 Prayers, known for his wisdom, patience, and cautious distrust of non-humans, dressed in a richly embroidered desert robe and carrying blue prayer beads.
Details
Race | Human |
Class | Cleric |
Level | 12 |
Alignment | |
Pronouns | He/Him |
Location | -448, 2031 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
An elderly human man with weathered skin, wearing a richly embroidered desert robe and holding blue prayer beads, his presence exudes calm and reverence.
personality
Imam Arif is a wise and patient spiritual leader, deeply committed to his faith and community. He speaks with calm authority and measured words, always seeking to impart knowledge and peace. However, his experiences have made him slightly distrustful of non-humans, which sometimes colors his interactions with outsiders.
backstory
Imam Arif is the venerable high priest of the House of 100 Prayers, a sacred place of worship and spiritual guidance in Orenthys. Having devoted his life to the divine, he is known for his wisdom and patience, guiding his followers through times of turmoil and peace alike. His years have weathered his skin and deepened his faith, symbolized by the blue prayer beads he always carries. Despite his benevolent nature, Imam Arif harbors a cautious distrust towards non-humans, shaped by past conflicts and betrayals that have left scars on his heart and community.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
16
Wisdom
18
Charisma
15
Armor Class
15
Max HP
78
Speed
30
HP
78 / 78 HP
XP
100,000100,000 XP119,999
Level 12
Equipped Items
Spellbook