Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 708 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Zariel Vex
Level 10 Tiefling Bard -
Zariel Vex is a commanding tiefling guild manager known for her strategic mind, infernal heritage, and dedication to the Flamebound Circle in the Molten Market.
Details
Race | Tiefling |
Class | Bard |
Level | 10 |
Alignment | |
Pronouns | She/Her |
Location | -2881, 7346 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A female tiefling with deep crimson skin, sharp horns curving back from her forehead, and piercing amber eyes. She wears finely tailored robes embroidered with flame motifs and carries an ornate staff symbolizing her authority within the guild.
personality
Zariel is a shrewd and pragmatic leader, balancing firmness with fairness. She is highly intelligent, quick-witted, and has a knack for reading people. While she can be intimidating, she values loyalty and rewards those who prove themselves trustworthy. Zariel is meticulous in her work and expects the same dedication from her guild members.
backstory
Zariel Vex rose through the ranks of the Molten Market's guilds with a sharp mind and a silver tongue. Born with infernal heritage, she faced prejudice but used her natural charisma and cunning to become the respected Guild Manager of the Flamebound Circle. Zariel is known for her ability to mediate disputes, organize guild activities, and maintain order among the diverse and often volatile members. Her infernal blood grants her a commanding presence, and she is both feared and admired for her strategic thinking and unwavering dedication to the guild's prosperity.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
15
Charisma
20
Armor Class
15
Max HP
68
Speed
30
HP
68 / 68 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook