Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 710 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Ssethra Coilbinder
Level 15 Lunarkin Cleric -
Ssethra Coilbinder is an elder lizardfolk shaman and Guildmaster of the Fangbound Circle, known for her ceremonial blue-painted scales, swamproot staff adorned with crocodile fangs, and her strict but fair leadership.
Details
Race | Lunarkin |
Class | Cleric |
Level | 15 |
Alignment | |
Pronouns | She/Her |
Location | -3926, 2348 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A female lizardfolk shaman with scales tinted in ceremonial blue paint, wearing traditional shamanistic robes and carrying a staff made from swamproot wood decorated with crocodile fangs. Her eyes are sharp and observant, and her posture exudes authority and wisdom.
personality
Ssethra is a disciplined and wise leader, respected for her fairness and deep spiritual insight. She commands respect through her calm demeanor and measured decisions, always prioritizing the welfare of her guild and the natural balance of the swamps.
backstory
Ssethra Coilbinder is an elder lizardfolk shaman who has risen to the esteemed position of Guildmaster at the Fangbound Circle guild hall. Her scales are tinted with ceremonial blue paint, marking her status and spiritual connection to the totems her guild venerates. She carries a staff made from swamproot wood, adorned with crocodile fangs, symbolizing her authority and deep ties to the swamp and its creatures. Known for her strict but fair leadership, Ssethra assigns totem-protection and hunting contracts to guild members, ensuring the balance between the natural world and the guild's interests is maintained.
Stats
Strength
16
Dexterity
12
Constitution
14
Intelligence
13
Wisdom
18
Charisma
15
Armor Class
16
Max HP
110
Speed
30
HP
110 / 110 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook