Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 709 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Garric Steelheart
Level 5 Human Warlord -
Garric Steelheart is a determined human warlord from Viredenya, marked by his scarred face and commanding presence, dedicated to defending his homeland from Emberkin threats.
Details
Race | Human |
Class | Warlord |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | 650, 4802 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 20 |
Copper | 0 |
appearance
A strong human male with a square jaw, scarred cheek, close-cropped black hair, wearing heavy chainmail with brass trim, carrying a steel longsword and a brass signal horn, determined expression in his eyes.
personality
Garric is a steadfast and commanding leader, calm under pressure and fiercely loyal to his comrades. He speaks with authority and conviction, inspiring those around him to stand firm against adversity.
backstory
Raised in Viredenya under constant threat from Emberkin raids and foreign invaders, Garric swore to become the shield of his homeland. Trained among city guards and local militias, he rose as a natural leader, determined to unite scattered defenders into a true fighting force.
Stats
Strength
15
Dexterity
12
Constitution
14
Intelligence
8
Wisdom
13
Charisma
10
Armor Class
13
16
16
Max HP
44
Speed
30
HP
44 / 44 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Garric Steelheart is not a spellcaster.