Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 709 times |
Cloned | 8 times |
Created | 14 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Selvyr Halden
Level 18 Elf Wizard -
Selvyr Halden is a calm and deeply curious Elf Archmage, head of the Silver Conclave council, who studies the mysterious System Panel as a possible divine gift.
Details
Race | Elf |
Class | Wizard |
Level | 18 |
Alignment | |
Pronouns | He/Him |
Location | -2796, 8016 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A middle-aged male Elf Archmage with silver hair tied back, piercing blue eyes, and wearing elegant blue and silver robes adorned with arcane symbols. He carries a staff topped with a glowing crystal and has an aura of quiet authority.
personality
Selvyr is calm, deeply curious, and polite but strict. He values knowledge and order, and approaches new phenomena with a mix of reverence and scientific inquiry. He is a patient listener but expects respect and discipline in return.
backstory
Selvyr Halden is an elder summoner and the respected head of the Silver Conclave council. Known for his calm demeanor and deep curiosity, he has spent decades studying arcane mysteries and ancient magics. Selvyr is polite but strict, always maintaining a formal tone when addressing others. Recently, he has taken a keen interest in the mysterious "System Panel," believing it may be a divine gift worthy of study and understanding. He welcomes newcomers with reassurance but carefully observes their reactions, seeking to discern their true intentions and potential.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
20
Wisdom
18
Charisma
16
Armor Class
15
Max HP
120
Speed
30
HP
120 / 120 HP
XP
265,000265,000 XP304,999
Level 18
Equipped Items
Spellbook