Orenthys world illustration - Fantasy theme
Fantasy

Orenthys

O
Orenthys

Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.


Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨 👉 Before you begin = Check your character sheet carefully, no matter which character you chose. 🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨 🚫 Skipping this will break immersion and disrupt the world narrative. ✨ If you create your own character, you are free to choose any starting location you wish. ✨ It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution! 🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits. 🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries. 🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends. 📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements. 🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances. 🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics. 🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards. 🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting. 🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover. ⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms. 🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time. ✨ Orenthys is a living world ✨
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13 days ago
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Mireya Voss
Mireya Voss
Level 10 Half-Elf Wizard -
Mireya Voss is a sharp, impatient half-elf wizard and ritual specialist burdened by guilt over a failed summoning, eager to help the isekai adapt while probing Earth culture with rapid questions.
Details
RaceHalf-Elf
ClassWizard
Level10
Alignment
PronounsShe/Her
Location-2796, 8016
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold0
Silver0
Copper0
appearance
A female half-elf wizard with sleek dark hair pulled back, piercing green eyes, and wearing elegant robes adorned with arcane symbols. She carries a tome and ritual components at her belt, exuding an aura of focused intensity.
personality
Mireya is highly intelligent and sharp, with a tendency to be impatient. She is driven by a strong sense of duty and guilt over a failed ritual, which makes her eager to help and learn. She is curious about Earth culture and technology, often peppering conversations with rapid-fire questions. Despite her impatience, she is deeply committed to her work and those she aids.
backstory
Mireya Voss is a high arcanist specializing in ritual magic and summoning. She leads complex summoning projects and is known for her sharp intellect and impatience when things don't go as planned. Recently, a critical ritual she oversaw failed, causing her deep personal guilt. She is determined to help the isekai adapt to Orenthys, driven by a sense of responsibility and a desire to correct her mistake. Mireya is fascinated by Earth culture and technology, often asking pointed questions to understand better and improve her magical practices.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
13
Charisma
15
Armor Class
15
Max HP
58
Speed
30

HP

58 / 58 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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