Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Apprentice Theron
Level 2 Half-Elf Wizard -
A friendly and eager young half-elf apprentice mage from the Runemaster’s Archives, ready to guide newcomers with kindness and curiosity.
Details
Race | Half-Elf |
Class | Wizard |
Level | 2 |
Alignment | |
Pronouns | He/Him |
Location | -2796, 8016 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Silver | 0 |
Copper | 0 |
appearance
A young male half-elf apprentice mage with tousled brown hair, bright green eyes, and a smattering of freckles. He wears simple but neat mage robes with a small satchel for carrying scrolls and trinkets. His youthful face is open and friendly, often lit up with a smile.
personality
Theron is eager and talkative, always wide-eyed with curiosity. He speaks in a casual, simple manner, aiming to connect with newcomers and make them feel welcome. He is patient and kind, with a genuine desire to teach and help others understand the local customs and magic.
backstory
Theron is a young assistant mage apprenticed in the Runemaster’s Archives, eager to learn and always curious about the world beyond the ancient tomes. He is friendly and talkative, often seen wandering the halls with wide eyes, excited to share knowledge and help newcomers adjust to life in Orenthys. His enthusiasm makes him a natural first friend to travelers, guiding them through local customs and assisting them in finding essentials like clothing and food.
Stats
Strength
8
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
13
Charisma
16
Armor Class
12
Max HP
14
Speed
30
HP
14 / 14 HP
XP
300300 XP899
Level 2
Equipped Items
Spellbook