Orenthys world illustration - Fantasy theme
Fantasy

Orenthys

O
Orenthys

Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.


Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨 👉 Before you begin = Check your character sheet carefully, no matter which character you chose. 🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨 🚫 Skipping this will break immersion and disrupt the world narrative. ✨ If you create your own character, you are free to choose any starting location you wish. ✨ It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution! 🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits. 🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries. 🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends. 📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements. 🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances. 🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics. 🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards. 🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting. 🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover. ⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms. 🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time. ✨ Orenthys is a living world ✨
Played710 times
Cloned8 times
Created
14 days ago
Last Updated
4 days ago
VisibilityPublic
Unicorn
CR 5Large Celestial
Unicorn
HP Range27 - 108 (Avg: 68)
AC12
XP1800
Details
SizeLarge
TypeCelestial
CR5
XP1800
LanguagesCelestial, Elvish, Sylvan, telepathy 60 ft.
Defenses
Armor Class12
HP Range27 - 108 (Avg: 68)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities, ,
Actions

Healing Touch

The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Hooves

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Horn

Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.

Multiattack

The unicorn makes two attacks: one with its hooves and one with its horn.

Teleport

The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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