Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Corrupted dryads twisted by dark magic, these revenants command vines and roots to ensnare and drain the life from their foes.
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Sylvan, Common |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Life Drain
The dryad revenant targets one creature it can see within 30 feet. The target must succeed on a DC 14 Constitution saving throw or take 18 (4d8) necrotic damage, and the dryad revenant regains hit points equal to half the damage dealt.
Root Grasp (Recharge 5-6)
The dryad revenant causes roots to burst from the ground in a 20-foot radius centered on itself. Each creature of its choice in that area must succeed on a DC 14 Dexterity saving throw or be restrained for 1 minute. A restrained creature can use its action to make a Strength check against the DC to free itself.
Vine Lash
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be restrained by vines until the end of its next turn.