Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Dire Hyenas are larger, more ferocious versions of common hyenas, known for their savage pack tactics and bone-crushing jaws. They are cunning predators that hunt in coordinated groups, using their keen senses and brutal strength to overwhelm prey.
Size | Large |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Claws
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 4) slashing damage.
Multiattack
The dire hyena makes two attacks: one with its bite and one with its claws.
Pack Tactics
The dire hyena has advantage on an attack roll against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.