Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
River Nagas are serpentine water spirits that guard freshwater bodies, blending cunning and elemental water magic to protect their domains.
Size | Large |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Aquan, Common |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Constrict
The River Naga coils around a target within 10 feet, dealing 18 (4d6 + 4) bludgeoning damage and restraining the target until the end of its next turn.
Spellcasting
The River Naga is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring no material components: At will: Shape Water, Control Water; 3/day each: Hold Person, Misty Step; 1/day each: Tidal Wave, Water Breathing.
Water Whip
The River Naga lashes out with a whip of water in a 30-foot line that is 5 feet wide, forcing creatures in the line to make a DC 15 Dexterity saving throw or take 21 (6d6) cold damage and be pushed 10 feet away.