Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Giant Eels are massive, serpentine aquatic predators known for their powerful electric shocks and aggressive hunting tactics. They dwell in deep waters, using their agility and electric abilities to stun prey and defend territory.
Size | Large |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | None |
Armor Class | 14 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Constrict
Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained.
Electric Shock
Recharge 5-6. The eel emits a powerful electric shock in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 27 (6d8) lightning damage on a failed save, or half as much damage on a successful one.