Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Played | 707 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
A Shadow Wraith is a malevolent spirit born from the darkest shadows, feeding on fear and life force. It drifts silently, cloaked in shifting darkness, and can pass through solid objects to strike at the living.
Size | Medium |
Type | Undead |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ethereal Jaunt
The Shadow Wraith can magically shift from the Material Plane to the Ethereal Plane or vice versa as a bonus action.
Frightening Visage
Each creature of the Shadow Wraith's choice within 30 feet and aware of it must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shadow Touch
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) necrotic damage, and the target must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by the necrotic damage taken. This reduction lasts until the target finishes a long rest.