Orenthys world illustration - Fantasy theme
Fantasy

Orenthys

O
Orenthys

Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.


Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨 👉 Before you begin = Check your character sheet carefully, no matter which character you chose. 🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨 🚫 Skipping this will break immersion and disrupt the world narrative. ✨ If you create your own character, you are free to choose any starting location you wish. ✨ It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution! 🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits. 🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries. 🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends. 📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements. 🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances. 🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics. 🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards. 🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting. 🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover. ⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms. 🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time. ✨ Orenthys is a living world ✨
Played708 times
Cloned8 times
Created
13 days ago
Last Updated
3 days ago
VisibilityPublic
Spirit Web Sentinel
CR 5Medium Fey
Spirit Web Sentinel
HP Range80 - 90 (Avg: 85)
AC15
XP1800

Description

Ethereal guardians woven from spectral threads, Spirit Web Sentinels patrol ancient ruins and sacred groves, ensnaring intruders in their ghostly webs and striking with swift, spectral claws.

Details
SizeMedium
TypeFey
CR5
XP1800
LanguagesSylvan, understands Common but does not speak
Defenses
Armor Class15
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ethereal Snare (Recharge 5-6)

The Spirit Web Sentinel releases a burst of spectral threads in a 15-foot radius. Each creature in the area must succeed on a DC 14 Dexterity saving throw or be restrained for 1 minute. Restrained creatures can repeat the saving throw at the end of each of their turns.

Spectral Claw

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) necrotic damage.

Spirit Web

Ranged Spell Attack: +6 to hit, range 30 ft., one target. Hit: The target is restrained by spectral webs (escape DC 14) until the end of the Spirit Web Sentinel's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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