Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Fox Spirits are cunning fey creatures known for their magical trickery and shape-shifting abilities. They often appear as beautiful humanoid foxes with multiple tails, each tail representing their age and power.
Size | Medium |
Type | Fey |
CR | 5 |
XP | 1800 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charm Gaze
The Fox Spirit targets one creature it can see within 30 feet. The target must succeed on a Wisdom saving throw or be charmed for 1 minute. The charmed target regards the Fox Spirit as a friendly acquaintance.
Foxfire Blast
The Fox Spirit unleashes a blast of mystical blue fire in a 30-foot cone. Each creature in the area must make a Dexterity saving throw or take 4d6 fire damage and be blinded until the end of their next turn.
Illusory Duplicates
As a bonus action, the Fox Spirit creates 2 illusory duplicates of itself that last for 1 minute or until destroyed. Each duplicate has AC 10 and 1 HP and can cause attacks against the Fox Spirit to miss on a roll of 6 or higher.