Orenthys world illustration - Fantasy theme
Fantasy

Orenthys

O
Orenthys

Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.


Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨 👉 Before you begin = Check your character sheet carefully, no matter which character you chose. 🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨 🚫 Skipping this will break immersion and disrupt the world narrative. ✨ If you create your own character, you are free to choose any starting location you wish. ✨ It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution! 🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits. 🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries. 🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends. 📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements. 🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances. 🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics. 🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards. 🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting. 🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover. ⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms. 🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time. ✨ Orenthys is a living world ✨
Played708 times
Cloned8 times
Created
13 days ago
Last Updated
3 days ago
VisibilityPublic
Seeming
IllusionLevel 5
Seeming

Description

This spell allows you to change the appearance of any number of creatures that you can see within range. You give each target you choose a new, illusory appearance. An unwilling target can make a charisma saving throw, and if it succeeds, it is unaffected by this spell. The spell disguises physical appearance as well as clothing, armor, weapons, and equipment. You can make each creature seem 1 foot shorter or taller and appear thin, fat, or in between. You can't change a target's body type, so you must choose a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you. The spell lasts for the duration, unless you use your action to dismiss it sooner. The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to a creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair. A creature can use its action to inspect a target and make an Intelligence (Investigation) check against your spell save DC. If it succeeds, it becomes aware that the target is disguised.

Spell Details
Level5
Range30
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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