Fantasy
Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.
Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨
👉 Before you begin = Check your character sheet carefully, no matter which character you chose.
🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨
🚫 Skipping this will break immersion and disrupt the world narrative.
✨ If you create your own character, you are free to choose any starting location you wish. ✨
It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution!
🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits.
🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries.
🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends.
📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements.
🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances.
🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics.
🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards.
🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting.
🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover.
⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms.
🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time.
✨ Orenthys is a living world ✨
Played | 708 times |
Cloned | 8 times |
Created | 13 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Arcane Lock
Abjuration•Level 2

Description
You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting knock on the object suppresses arcane lock for 10 minutes. While affected by this spell, the object is more difficult to break or force open; the DC to break it or pick any locks on it increases by 10.
Spell Details
Level | 2 |
Range | 1 |