Orenthys world illustration - Fantasy theme
Fantasy

Orenthys

O
Orenthys

Shattered by ancient wars and abandoned by lost gods, Orenthys offers countless paths. Become an Arcanist, Warlord, beast bonded Tamer, or Blacksmith whose blades shape kings. Even a miner’s pickaxe may sway empires. Journey across five vast continents with divine ruins, arcane storms, living guilds, and clashing kingdoms. Bind spirits, tame beasts, explore forbidden lands, challenge monstrous horrors, or command mighty armies. In Orenthys, even the smallest soul can change the world’s destiny.


Author's Note: 🚨 ⚔️ IMPORTANT FOR ALL PLAYERS! ⚔️ 🚨 👉 Before you begin = Check your character sheet carefully, no matter which character you chose. 🚨YOU MUST START IN THE CORRECT LORE LINKED LOCATION TO PRESERVE THE STORY FLOW.🚨 🚫 Skipping this will break immersion and disrupt the world narrative. ✨ If you create your own character, you are free to choose any starting location you wish. ✨ It is recommended you create your own character, or choose the featured characters to help you explore and understand Orenthys more easily. Some regions may present extra challenges and dangers proceed with caution! 🧬 Playable Lineages: Emberkin, Aetherials, Drow, Halflings, Dwarves, Orcs, Humans, and more each with deep lore and unique traits. 🗺️ Continents: Five massive continents, each with distinct climates, cultures, and mysteries. 🏰 Capitals & Cities: Dozens of capitals and landmark towns with layered guild halls, faction quests, and local legends. 📌 Points of Interest: Dynamic POIs with hidden loot, local monsters, quest boards, and interactive elements. 🔥 Guild Systems: Fully rank based guilds with progression, ranks, NPC quest chains, and faction alliances. 🎭 Factions: Rival guilds, mercenary bands, resistance cells, and dark cults influencing the world’s politics. 🗡️ Combat: Rank-based monster ecosystems, wilderness areas, random loot tables, dungeon mini bosses, and regional hazards. 🌌 Magic: Custom spells, rune-based rituals, dream-magic, demon pacts, astral prophecy woven seamlessly into the setting. 🛠️ Items: Hundreds of unique weapons, armors, relics, and craftable resources for players to discover. ⚖️ Choices: Moral dilemmas, branching outcomes, and consequences that ripple through kingdoms. 🚪 Expansions:Modular to support new POIs, new factions, and new story arcs over time. ✨ Orenthys is a living world ✨
Played710 times
Cloned8 times
Created
14 days ago
Last Updated
4 days ago
VisibilityPublic
Storm of Vengeance
ConjurationLevel 9
Storm of Vengeance

Description

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Each round you maintain concentration on this spell, the storm produces additional effects on your turn. **Round 2.** Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage. **Round 3.** You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. **Round 4.** Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage. **Round 5-10.** Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

Spell Details
Level9
RangeN/A
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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