
Fantasy
Veltheris is a continent of scattered cities, nature, and ancient groves. At its heart stands Kael Thalara, a towering circular city ruled by a powerful Dynasty. The noble spires of Cindralspire crown the center, surrounded by the bustling Marketward, and encircled by Duskwarren—the lawless City of Beasts. Each tier is isolated, connected by magical travel. Beneath it all lies Nullhollow, the rumored Undercity, hidden in shadow and myth. The city is filled with different races and religions.
Played | 2 times |
Cloned | 0 times |
Created | 7 days ago |
Last Updated | 5 days ago |
Visibility | Public |
Wand of Paralysis
Rare•Gear (Wand)

Weight1.00 lb.
Description
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Details
Type | Gear |
Category | Wand |
Rarity | Rare |
Weight | 1.00 lb. |
Cost | 0 Gold Pieces |