
Fantasy
Magiventia is a realm born from the will of the gods of desire, where magic pulses like a heartbeat and beauty is both a gift and a weapon. In this medieval fantasy world, danger and enchantment blend with a sensuality woven into nature itself. Forests breathe with lustful dreams, rivers hum ancient songs, and spells shimmer with seductive energy. Pleasure and power coexist — and those who arrive from other worlds soon discover: Magiventia doesn’t just welcome you — it craves you.
Author's Note: Magiventia was created for stories that embrace drama, mystery, sensuality, and transformation. While rooted in classic medieval fantasy, it dares to explore the emotional and physical depth of its characters. Here, choices carry weight — whether made in battle, in secret, or in the dark of night.
This world rewards curiosity, tempts ambition, and challenges purity. Every shadow hides a secret, and every kiss may carry a curse.
Played | 14 times |
Cloned | 3 times |
Created | 35 days ago |
Last Updated | 13 days ago |
Visibility | Public |

HP Range44 - 143 (Avg: 94)
AC20
XP1800
Details
Size | Large |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | None |
Defenses
Armor Class | 20 |
HP Range | 44 - 143 (Avg: 94) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage.
Multiattack
The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
Reel
The roper pulls each creature grappled by it up to 25 ft. straight toward it.
Tendril
Melee Weapon Attack: +7 to hit, reach 50 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.