
Paranormal Investigation
Players take on the role of night guards, investigators, or trapped visitors inside the eerie pizzeria where haunted animatronics roam after dark. The world blends survival horror with mystery as players seek to uncover the truth behind the spirits possessing the animatronics, the dark past of the restaurant, and the hidden secrets lurking in the shadows. Every night is a battle between fear, dwindling resources, and the unknown.
Author's Note: This world is meant for tense, atmospheric play with a focus on investigation, survival, and psychological horror rather than combat. Encourage creative problem-solving, use of the environment, and roleplay of fear and paranoia.
Played | 1 times |
Cloned | 0 times |
Created | 3 days ago |
Last Updated | 3 days ago |
Visibility | Public |

HP Range95 - 125 (Avg: 110)
AC15
XP1800
Description
Foxy the Pirate is a large, crimson animatronic fox pirate with tattered fur and exposed endoskeleton parts. Possessed by a restless spirit, he is aggressive and cunning, attacking intruders with his hook hand and sharp teeth. He is known for his pirate slang and reclusive nature, residing in a separate stage called Pirate Cove.
Details
Size | Large |
Type | Construct |
CR | 5 |
XP | 1800 |
Languages | Common, understands Pirate Cant |
Defenses
Armor Class | 15 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage. The target must succeed on a DC 14 Constitution saving throw or be poisoned for 1 minute.
Hook Slash
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage.
Pirate's Cunning (Recharge 5-6)
Foxy uses his cunning to gain advantage on attack rolls and Dexterity saving throws until the end of his next turn.