Five Nights At Freddy world illustration - Paranormal Investigation theme
Paranormal Investigation

Five Nights At Freddy

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pieolow

Players take on the role of night guards, investigators, or trapped visitors inside the eerie pizzeria where haunted animatronics roam after dark. The world blends survival horror with mystery as players seek to uncover the truth behind the spirits possessing the animatronics, the dark past of the restaurant, and the hidden secrets lurking in the shadows. Every night is a battle between fear, dwindling resources, and the unknown.


Author's Note: This world is meant for tense, atmospheric play with a focus on investigation, survival, and psychological horror rather than combat. Encourage creative problem-solving, use of the environment, and roleplay of fear and paranoia.
Played1 times
Cloned0 times
Created
3 days ago
Last Updated
3 days ago
VisibilityPublic
Abandoned Animatronic Stage

Abandoned Animatronic Stage

A raised platform once lively with animatronic performances, now silent and eerie with heavy curtains and rusted tracks. Shattered spotlights hang above, casting ghostly shadows in the overwhelming emptiness left by Freddy and friends' absence.

Abandoned Animatronic Storage

Abandoned Animatronic Storage

A cluttered storage room filled with spare animatronic heads and limbs, thick with dust and decay. The lifeless eyes of the parts create an eerie atmosphere, making it feel like the room is watching silently.

East Hall

East Hall

A long, narrow corridor with checkerboard floors and stained walls, stretching endlessly in the dark from the dining area to the office. It serves as a main route for threats advancing toward the players.

Haunted Arcade Room

Haunted Arcade Room

A dimly lit room filled with old, mostly broken arcade machines. The faint hum and flicker of one or two screens provide the only light, while loose change occasionally rattles mysteriously inside the machines.

Main Dining Hall of the Abandoned Pizzeria

Main Dining Hall of the Abandoned Pizzeria

The heart of the pizzeria with rows of empty tables facing a main stage. The checkered floor is cracked, and discarded cups and plates litter the ground, creating an eerie atmosphere.

Main Entrance of the Abandoned Pizzeria

Main Entrance of the Abandoned Pizzeria

The main doors of the pizzeria are old and weathered, locked tight for the night. The rarely used 'Other Entrance' is heavily chained and boarded up, signaling that no one should enter or leave through it.

Restroom Hall

Restroom Hall

A dimly lit corridor lined with graffiti-scarred restrooms, cracked mirrors, and dripping faucets. Faint whispers echo from unseen sources, creating an eerie atmosphere that deters most from lingering.

Surveillance Control Room

Surveillance Control Room

A cramped, claustrophobic room filled with static-laden monitors showing feeds from every camera in the facility. Metal doors to the west and east provide temporary protection but drain precious power. The fan whirrs endlessly, masking quieter sounds of movement nearby.

The Cove

The Cove

A dark, unsettling space hidden behind a tattered curtain with a swinging 'Out of Order' sign, emanating a sense of imminent danger where Foxy resides.

The Forgotten Backstage

The Forgotten Backstage

A shadowy, off-limits area behind the restaurant's main stage, filled with cold, damp air and rusted machinery. Forgotten relics from the restaurant's past lie scattered, and the darkness here feels almost alive, whispering secrets of old.

The Forgotten Ball Pit

The Forgotten Ball Pit

An abandoned pit filled with faded plastic balls, the surface appears harmless but the depth is unknown. Occasionally, the balls shift on their own, hinting at something lurking beneath.

The Forgotten Chamber

The Forgotten Chamber

A hidden, out-of-use room near the restrooms with stale air and dried stains on the walls, evoking a sense of horrible history and tragedy. It is a place of secrets, where whispers of past horrors linger.

The Forgotten Party Room

The Forgotten Party Room

A small, cluttered room filled with plastic tables and torn party hats. The once bright décor is stained and peeling, with shadows gathering in the corners and a feeling of being watched from behind faded Freddy posters.

The Forgotten Party Room 2

The Forgotten Party Room 2

A small, cluttered room filled with plastic tables and torn party hats. The once bright décor is stained and peeling, with shadows gathering in the corners and a feeling of being watched from behind faded Freddy posters.

The Other Entrance

The Other Entrance

A rarely used secondary entrance to the old pizzeria, heavily secured with chains and wooden boards, signaling that no one should enter or exit through it.

The Silent Kitchen

The Silent Kitchen

An unmonitored kitchen zone filled with broken equipment and scorched pans, where occasional unexplained clatters echo in the silence. The camera feed is dead, heightening the eerie atmosphere and fear of lurking dangers.

The Tinker's Nook

The Tinker's Nook

A cramped, cluttered workshop filled with spare parts, tools, and cleaning supplies. The air is thick with the smell of oil and dust, and a flickering dim bulb casts shifting shadows that seem almost alive.

West Hall

West Hall

A long, narrow corridor with checkerboard floors and stained walls, stretching endlessly in the dark from the dining area to the office. It serves as the main route for threats advancing toward the players.

Whispering Men's Restroom

Whispering Men's Restroom

A dimly lit men's restroom with cracked mirrors and graffiti-covered walls. Faucets drip steadily, and faint whispers echo from unseen sources, creating an eerie atmosphere. The corridor outside feels like a dead zone where few dare to linger.

Whispering Women's Restroom

Whispering Women's Restroom

Dimly lit female bathrooms with cracked mirrors and graffiti-covered walls. Faucets drip steadily, and faint whispers echo from unseen sources, creating an eerie atmosphere. The corridor outside feels like a dead zone where few dare to linger.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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