
Players take on the role of night guards, investigators, or trapped visitors inside the eerie pizzeria where haunted animatronics roam after dark. The world blends survival horror with mystery as players seek to uncover the truth behind the spirits possessing the animatronics, the dark past of the restaurant, and the hidden secrets lurking in the shadows. Every night is a battle between fear, dwindling resources, and the unknown.
Played | 1 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Spring Bonnie is a haunted springlock animatronic rabbit hybrid, once an entertainer at Fredbear's Family Diner, now a sinister entity bound by malfunctioning springlock mechanisms and dark magic. It lures victims with eerie charm before unleashing deadly springlock traps.
Size | Medium |
Type | Construct |
CR | 6 |
XP | 2300 |
Languages | understands Common but cannot speak |
Armor Class | 16 |
HP Range | 95 - 125 (Avg: 110) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Springlock Slam
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage. If the target is wearing armor or a protective suit, the springlocks trigger, causing an additional 14 (4d6) piercing damage and the target must succeed on a DC 15 Constitution saving throw or be restrained by the springlocks until they use an action to escape.
Terrifying Glare
Spring Bonnie fixes its glowing green eyes on one creature within 30 feet. The target must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.