Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
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The Walled Empire Cavareth rises from the center of Aldrathir behind towering, ancient walls built to separate it from the "lesser nations." Its people may grumble, but the nobles and Emperor Vaeric Malgrith III believe Cavareth is the height of civilization—morally, militarily, and culturally superior. In truth, the nation is rife with hypocrisy and corruption. While it upholds the appearance of law and order, its guards (the Cindral Watch) and noble houses act with impunity. The capital, Dravion, gleams at the center like a jewel atop a web of shadows, while military cities like Blightgate, Ironspoke, and Varran’s Hold enforce the empire’s will at its borders. Cavareth rewards loyalty and usefulness, punishes humiliation, and quietly benefits from the very criminals it claims to scorn.
Grey-stoned cities rise behind towering white walls, strict symmetry dominates the architecture—clean streets in noble districts, crumbling alleys in the slums. Iron fences, marble statues, and glass towers mark wealth; grime, soot, and shadows mark the rest. Dravion is polished but cold—beautiful like a mirror. Military cities are angular, with banners flying and drills echoing. The people are split—nobles in pressed silks and rings; commoners in muted linen and wary eyes.