Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 3 days ago |
Last Updated | 2 days ago |
Visibility | Public |

Council Spire
A towering black stone spire where the council of races convenes to discuss matters of great importance and maintain peace among their peoples.

Elara's bits and pieces
A quaint alchemist shop known for rare potions and exotic ingredients, run by a mysterious yet friendly Goblin alchemist named Elara.

Hall of Reflection
A massive domed building of pale stone and mirrored glass at the heart of Dravion, glowing gold at dawn and blood-red at dusk due to enchantments. It serves as the seat of power for Cavareth's ruling empire and their noble council, with concentric rings of authority from outer noble halls to inner chambers for law scribes and the mysterious Sanctum of the Crownless.

Ironforge Smithy
A bustling blacksmith shop known for its masterful weaponry and armor, run by a grizzled Minotaur named Thrain. The forge is always ablaze, and the air is thick with the scent of molten metal and burning coal.

Thal’sari Royal Palace
The grand seat of the Thalvarin Dynasty, where Queen Avelyne Thalvarin rules with a vision of renewal and prosperity. The palace is a symbol of restored stability, featuring elegant halls adorned with art and scholarly works, and a strategic location overseeing the bustling harbor and trade routes.

The Gilded Trinket
A quaint shop specializing in rare magical curiosities and enchanted items, run by an eccentric Half-orc named Fizzwick. The shop is cluttered but organized, with shelves crammed full of glowing potions, ancient scrolls, and odd artifacts.

The Grimy Grudge
A grimy, scattered bar known for its rough clientele and a brutal fighting pit at its center, run by a burly Bugbear who enforces the rules with an iron fist.

The Rusty anchor
A grimy, weather-beaten inn located in the bustling port city, frequented by sailors and dockworkers. The air is thick with the smell of salt, sweat, and stale ale, and the wooden floors creak under heavy boots.

The Scruffy Whisker
A grimy, scattered-looking inn run by a tabaxi, known for its chaotic charm and eclectic clientele.