Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Size | 0 |
Type | City |
Vorn’tel’kai is a dense, vertical sprawl of stone, timber, bone, and iron — a chaotic hive built upward and inward with no clear plan, only necessity. Buildings lean on each other like tired beasts, connected by crooked bridges, rickety scaffolding, and knotted ropes. Smoke rises from countless chimneys, dyes the sky gray, and mixes with the ever-present clouds above. Markets pulse in narrow alleys lit by lanterns and fungus-glow. You’ll find towering horns of minotaurs beside nimble goblin weavers; taverns with fighting pits and beastfolk gambling dens. The city never sleeps — by day, it's trade and craft; by night, shadows take over, and the underbelly rules. Law is loose. Strength, wit, and respect are currency. Everyone knows someone who can get things done — for a price. At its heart stands the Council Spire, a high structure of black stone where the council of races convenes. Its silhouette looms over the rest of the city, casting long shadows that feel almost symbolic.