Aldrathir world illustration - Fantasy theme
Fantasy

Aldrathir

M
Mimi03

Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.

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Created
4 days ago
Last Updated
3 days ago
VisibilityPublic
Beholder
CR 13Large Aberration
Beholder
HP Range180 - 220 (Avg: 200)
AC18
XP10000

Description

Beholders are floating eye tyrants, feared for their ability to unleash deadly magical rays from their numerous eyestalks. These creatures exhibit a warped sense of beauty, viewing themselves as the pinnacle of evolution, leading to a paranoid and paranoid nature. They are hyper-intelligent, often scheming to eliminate all threats to their existence, which they perceive as any entity that dares look upon them.

Details
SizeLarge
TypeAberration
CR13
XP10000
LanguagesDeep Speech, Undercommon
Defenses
Armor Class18
HP Range180 - 220 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Antimagic Cone

The beholder projects an area of antimagic in a 150-foot cone from its central eye. Within this area, magic cannot be cast or function.

Bite

The beholder can make a bite attack against a target within 5 feet. The bite deals 2d6 piercing damage.

Eye Rays

The beholder can use one of its eyestalks to unleash a magical ray. The beholder chooses one targets it can see within 120 feet and rolls a d10 to determine which eye ray it uses.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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