Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Description
Beholders are floating eye tyrants, feared for their ability to unleash deadly magical rays from their numerous eyestalks. These creatures exhibit a warped sense of beauty, viewing themselves as the pinnacle of evolution, leading to a paranoid and paranoid nature. They are hyper-intelligent, often scheming to eliminate all threats to their existence, which they perceive as any entity that dares look upon them.
Size | Large |
Type | Aberration |
CR | 13 |
XP | 10000 |
Languages | Deep Speech, Undercommon |
Armor Class | 18 |
HP Range | 180 - 220 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Antimagic Cone
The beholder projects an area of antimagic in a 150-foot cone from its central eye. Within this area, magic cannot be cast or function.
Bite
The beholder can make a bite attack against a target within 5 feet. The bite deals 2d6 piercing damage.
Eye Rays
The beholder can use one of its eyestalks to unleash a magical ray. The beholder chooses one targets it can see within 120 feet and rolls a d10 to determine which eye ray it uses.