Aldrathir is a rugged continent of stark contrasts. On the stormy west lies Orrun’kai, where beastfolk and humanoids coexist under a council’s uneasy peace. To the south, Thal’sari thrives with art, sea trade, and royal legacy. Cavareth, the walled empire at the center, rules with corrupt pride behind imposing walls. In the frozen north, Uldaraak’s tribes survive wild and free, shrouded in mystery and ancient rivalries. Aldrathir is a land where power, survival, and legend collide.
Played | 2 times |
Cloned | 0 times |
Created | 4 days ago |
Last Updated | 3 days ago |
Visibility | Public |
Description
Gnolls have reputations as brutal raiders, demon-worshipers, witches, cannibals, and worse. The truth is is more complex, as gnolls are varied in many ways, rivaling that of humans. In truth, Gnolls are hyena or canine-like humanoids with variable physiology and an affinity for the powers that permeate their environment, and adapt accordingly. Many appear like humanoid hyenas, while others look like jackals or kitsune. No matter what, all have a strong sense of hunting and community.
Gnolls have reputations as brutal raiders, demon-worshipers, witches, cannibals, and worse. The truth is is more complex, as gnolls are varied in many ways, rivaling that of humans. In truth, Gnolls are hyena or canine-like humanoids with variable physiology and an affinity for the powers that permeate their environment, and adapt accordingly. Many appear like humanoid hyenas, while others look like jackals or kitsune. No matter what, all have a strong sense of hunting and community.