
The prophecy speaks of three heroes, Jauriel, the Scorcher, Rok, the Shooting Star, and Lysander, the Moonblessed, defeating the Voidmother and ending her reign of terror. However, as she was vanquished, the two heroes vanishes. Leaving Rok as the soul survivor, mourning his lover and friend. Rok would come to a quaint village and set a cottage near the edge, the Intermediate, guiding Voidscarred out of the void, hoping one would have the answers he seeks.
Played | 3 times |
Cloned | 0 times |
Created | 28 days ago |
Last Updated | 28 days ago |
Visibility | Public |
Waterball
You summon a shimmering orb of water illuminated by moonlight, which you can hurl at a creature to deal cold damage or use to douse small flames.
Moonlight Mend
You call upon the gentle light of the moon to heal a creature you touch, restoring a small amount of health.
Lunar Strike
A shimmering beam of lunar energy lashes out at a creature within range, dealing radiant damage imbued with the blessing of the moon.
Starfire Spark
You conjure a tiny, radiant star that streaks toward a creature within range, dealing radiant damage and illuminating the target briefly.
Guidance from the Stars
You call upon the celestial bodies to grant a brief boon, enhancing an ally's ability to succeed on a task. The target can add a d4 to one ability check of its choice within the next minute.
Starlight Empower
You channel the radiant energy of starlight to enhance your speed, granting a swift burst of movement.
Flaming Repulsion
A flickering flame bursts from your hand, targeting a creature within range. The flame deals minor fire damage and briefly disrupts the target's ability to cast spells, imposing disadvantage on their next spell attack or saving throw.
Light Campfire
You create a small, warm campfire that sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The fire lasts for 1 hour or until you dismiss it as a bonus action.
Firebolt
You hurl a mote of fire at a creature or object within range, dealing fire damage on a hit.
Unfazed
You fix your gaze with a thousand-yard stare, becoming unfazed and snapping out of frightened, charmed, or similar effects until the start of your next turn. While active, you are immune to being frightened or charmed.
Shadow Sink
You cause a shadow to writhe and sink into the ground, briefly obscuring an area in dim light and muffling sound within a 10-foot radius.
Void Tendril
You conjure a shadowy tendril of void energy that lashes out at a creature within range, dealing necrotic damage and potentially hindering their movement.