One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 8 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |

Gamebreaker
Gamebreaker is a reincarnated outsider who perceives reality as a grand game, using their unnatural insight to manipulate the rules of existence. By achieving extraordinary feats that capture the attention of powerful beings, they gain unique abilities, spells, and skills, bending the fabric of reality to their will and reshaping their destiny.

Demolitionist
A tactical expert in explosives, the Demolitionist starts with 4 landmines and a gunpowder barrel, and is immune to explosive damage, specializing in area control and destruction.

Telepath
The Telepath is a master of mental influence and defense, able to read and manipulate minds to varying degrees as they grow in power. They create telepathic shields and offensive forces to protect themselves and harm foes, blending psychic prowess with strategic control in combat.
Monk - Way of the Stars
Monks of the Way of the Stars manifest their ki as spectral limbs infused with star energy, extending their reach and power for powerful strikes, and gain temporary flight, blending martial arts with wish mastery. They possess heightened perception with a 60-foot full field of vision to see through lies and sense unseen threats, inspiring awe and grappling foes with the vastness and fearsome presence of the Cosmos. Variant of the monk - way of the astral self
Fencer
Quick and agile, wearing light armor or clothing, the Fencer uses their rapier to rapidly strike their opponent in attempts to stun it and prevent it from attacking. They can close distance in a matter of seconds and deal a lot of damage in the blink of an eye.
Swordsman
Wearing either medium or light armor, wielding a sword in one hand, they attack at full force using Sword Skills or strong attacks. They are the basic class and are more commonly chosen.
Wizard - School of dragons
The Wizards are typically Mages who learn but these Wizards learn from dragons there is a special school on floating island where dragons teach all types of species these dragons are like a fusion between Dragonborn kobolds and normal dragons
Super Badnik
Evolved badniks
Slayer
Slayers wear medium type armor, using either a two handed sword, or a one handed sword with two hands. They rely on dodging enemy attacks rather than facing it head on.

Warframe
A versatile warrior clad in biomechanical armor, the Warframe channels unique abilities derived from advanced technology and ancient powers, excelling in both melee and ranged combat with adaptive skills and energy manipulation.
Monk
Wearing clothing, they strike with their fists, legs and feet, relying on their strength for their damage, using Martial Sword Skills to defeat opponents quickly. Usually don't get far without at least one partner.
Dark Lord
(Over powered class meant for Dracula) A master of domination, dread, and undeath, the Dark Lord commands legions of minions and wields forbidden magic to corrupt the land and bend wills. Physically powerful and a walking dominion, they control the battlefield through necromancy, shadowcraft, and infernal pacts, embodying a cursed monarch whose presence instills fear and commands obedience. Dark Lords instill part of their life essence into artifacts so if they die they can be resurrected.
Warlock
Spellcasters bound by a pact to supernatural entities.
Witch
Witches are pagans that believe in the old gods. Their witchcraft blends ancient arcane knowledge with spiritual forces, elements of nature, and dark magic, drawing power from rituals and spoken spells. They brew potions and obtain or create components and charms used in their craft, often accompanied by familiars that aid them in their mystical pursuits. Their witchcraft is able to cure and heal as well as curse and harm.

Reaper
(Death) A dark cosmic force that lurks in the shadows beyond the veil. It causes chaos and destruction and feeds off the death that follows. It can teleport by warping space and time. It is also a shapeshifter able to assume many forms. It is a master of dark magic. Reapers rarely take a hand in direct conflict but they will defend against attacks. They prefer to manipulate the fates of mortals causing them to die so they can feed off their life essence before their soul passes to the afterlife.
Blackguard
The Blackguard epitomizes evil, serving dark deities and consorting with fiends. This villainous class embodies the quintessential black knight, feared and hated for their ruthless tactics, dark minions, and honorless guile. Blackguards can be formidable combatants or cunning spellcasters, leading legions of undead or operating as merciless assassins, all while spreading chaos and destruction in their wake.
Shadow Whisperer
Masters of stealth, infiltration, and silent assassination, Shadow Whisperers excel at moving unseen, dismantling traps, and delivering lethal strikes from the shadows, blending acrobatics, poisoncraft, and arcane subversion to manipulate and eliminate targets without a trace. They often employ methods of misdirection, decoys, and illusions to accomplish their goals.
Werewolf
The Werewolf class for the Lycanthrope race harnesses the primal power of the beast within, allowing them to transform into a fearsome wolf-like creature under the light of the moon. Masters of both melee combat and stealth, Werewolves possess greatly enhanced strength, agility, heightened senses and regenerative abilities, making them formidable hunters and protectors of their territory. Their cursed blood leaves them vulnerable to silver and radiant damage.
Priest
A divine spellcaster and spiritual warrior who channels sacred power to heal, exorcise, and combat evil, walking a perilous path between faith and fanaticism in a corrupted world. Specializing in turning undead, consecrating ground, and wielding relics, the Priest serves as a beacon of hope and judgment against darkness and unholy forces.
Lord
Lords are noble figures wielding significant power and influence, often holding royal titles such as Prince, Baron, Count, Duke, Queen, or King. They command respect and loyalty, using their charisma and resources to shape the political landscape, lead armies, and govern their domains with a blend of authority and diplomacy.
Burgher
The Burgher is a middle-class NPC class that embodies the spirit of commerce and community. Skilled in negotiation and resource management, they excel at gathering information, influencing local politics, and leveraging their connections to gain advantages for themselves and their allies. They are often merchants or land owners or managers of some sort of business establishment.
Adjudicator
The Adjudicator is a divine enforcer of judgment, wielding sacred weapons and precise, punitive magic to uphold cosmic balance and law. They act as solemn executors of justice, cutting away corruption and binding the wicked with measured compassion and righteous fury, chosen by higher forces beyond gods or kings.
Necromancer
Necromancers are dark spellcasters who harness the power of death and the undead. They summon and control undead minions, manipulate life forces, and wield devastating death magic to weaken their foes and bolster their undead armies.
Dark Priest
The Dark Priest is a corrupted servant of unholy powers, wielding blasphemous magic, necromancy, and blood rituals. Once holy men, they now serve Dracula or darker gods, spreading death and despair. They heal the undead, curse the living, summon spirits, and defile sacred ground. Fanatical and feared, Dark Priests twist divine power into a weapon of darkness, leading cults, commanding the dead, and preaching the end of light.
Commoner
The Commoner is a lower-class NPC. They make up the bulk of farmers, tradesmen, and other working class laborers. They are often poor and live a very modest life style.

Cleric
Clerics are devoted healers and support casters who wield the power of holy or nature magic to mend wounds, bolster allies, and banish undead. With their divine connection, they can counter dark magic and provide essential support to adventuring parties, especially in haunted or cursed locations.
Rogue
A master of the underbelly of society, skilled in the arts of deception, stealth, and manipulation. They navigate the shadows, using their knowledge of laws and social norms to exploit weaknesses in both individuals and systems. With a unique blend of cunning and charisma, they sway public opinion, evade capture, and even turn the law to their advantage. They are adept at gathering information, forging documents, and executing heists, making them invaluable allies or dangerous foes. [NPC]
Blood Mage
Blood Mages are arcane spellcasters who wield the forbidden art of hemomancy, channeling their own life force and that of others to unleash devastating magic. By manipulating blood, they cast spells that rend foes, heal wounds, or dominate minds, their crimson power pulsing with eerie vitality. Yet, each incantation exacts a toll—sapping their vitality and eroding their morality as they tread a perilous path between power and self-destruction, their veins glowing with the dark essence.
Noble
Nobles are upper-class NPCS, affluent individuals from prestigious lineages, wielding significant social influence and power. With their vast wealth and connections, they navigate the world with grace, commanding respect and leveraging their resources to achieve their goals in politics, trade, or adventure.

Demonic Ronin
A lone warrior bound by a cursed demonic pact, blending deadly swordsmanship with infernal powers to strike fear and devastation into their foes.
Primal Berserker
The Primal Berserker is a class defined by pure, unadulterated physical power fueled by rage. They do not use weapons; they are the weapon. Their abilities are simple and direct: punch, smash, throw, and roar. This class excels at brute force, able to level structures with their bare hands and shrug off all forms of attack through sheer toughness. Their combat effectiveness increases the more their fury is stoked, making them a terrifying, escalating threat.
Juggernaut
Unstoppable warriors, wielding immense strength and resilience to overpower any foe.
Justicar
The Justicar is a being who has taken it upon themselves to be the final arbiter of justice. They do not fight to subdue they fight to end. This class combines overwhelming physical power with a ruthless pragmatic mindset. A Justicar's abilities are focused on maximum lethality identifying the most efficient way to permanently neutralize a threat. They are not simply warriors they are living executions embodying the concept that some evils are so great they can only be answered with annihilation
Elemental Sorcerer
Magician scholars and arcane mystics who channel raw elemental forces through discipline and ancient arcane knowledge, wielding fire, ice, lightning, stone, or water as extensions of their emotions and will. They specialize in rapidly unleashing elemental energies, and can manifest elemental transformations, but they risk volatile backlash when their power surges beyond control damaging surrounding areas. They are seen as heretics and practicing the dark arts by the church and superstitious.
Mimic
A shape-shifting class that specializes in deception, infiltration, and adaptability, mimicking the abilities and appearances of other creatures and objects to deceive enemies and manipulate environments.
Dark Prince
A vampire-born warrior blending shapeshifting, dark magic, and masterful swordsmanship. Excels in bat, wolf, and mist forms, superhuman physicality, necromancy and blood manipulation, teleportation, and telekinesis.
Devil Forge Master
Twisted alchemists who blend necromancy, blood magic, and infernal science to create and command monstrous abominations from the dead, wielding infernal enchanted tools, weapons, and living grimoires to forge and control fiendish constructs marked by blood sigils.
Night Stalker
The Night Stalker is a shadowy figure who thrives in darkness, using stealth and cunning to outmaneuver foes. Masters of ambush and deception, they blend into the night, striking fear into the hearts of their enemies. They use supernatural abilities to conjure darkness, shapeshift, and employ dark magic in various ways. While they are very powerful at night their abilities diminish during the day. Intended to be used as a vampire class.
Physician
A master of healing arts, specializing in the diagnosis and treatment of ailments through a blend of scientific knowledge and compassionate care. They possess a deep understanding of anatomy, physiology, and the intricacies of various diseases, allowing them to provide effective medical interventions. Physicians can choose to focus on specific specialties or offer care, guiding their patients through the complexities of health and wellness. They strive to restore health and alleviate suffering.
Chronomancer
A prophetic seer and sage historian who manipulates time's flow, bending past, present, and future to their will with unstable, chaotic magic that risks paradoxes and echoes. They wield temporal powers to accelerate allies, freeze moments, rewind events, and trap foes in loops, all while haunted by flickering afterimages and glimpses of alternate selves. It takes a toll on the body and mind leaving Chronomancers prone to madness and fragile health.

Summoner
Summoners are mages who specialize in conjuring and controlling creatures from other realms, such as elementals and golems. With the ability to command powerful spirits, they excel in both offense and defense, making them invaluable allies in battle and exploration.

Warrior
Warriors are formidable melee fighters who excel in close combat, wielding a variety of weapons such as swords, axes, and spears. With a focus on strength and endurance, they can take on the toughest foes and protect their allies, with B-Rank Warriors harnessing aura-infused strikes to enhance their attacks and presence on the battlefield.
Templar
Templars are devoted warriors of a sacred order bound by bloodline and oath to hunt and destroy supernatural evil, wielding a blend of martial prowess, divine magic, and holy relics to banish darkness. They are often referred to as Vampire Slayers or Demon/Witch Hunters.
Mage
Mages are powerful spellcasters who wield the forces of magic to shape reality to their will. They study ancient tomes, practice intricate rituals, and harness the elements to cast devastating spells upon their enemies or aid their allies. Mages are masters of the arcane arts, able to manipulate the very fabric of existence with their spells.
Hunting Horn
The Hunting Horn is a weapon first introduced in the second generation of the Monster Hunter series. It is similar to the Hammer in that it does impact damage and can stun a monster when it connects with the head.

Pokémon Professor
The Pokémon Professor is a scholarly class that specializes in the study and understanding of magical creatures, known as Pokémon. They possess unique abilities to summon, train, and communicate with these creatures, using their knowledge to aid allies in battle and uncover the mysteries of the world.

Bug-Type Pokémon
The Bug-Type Pokémon class harnesses the power of nature's smallest creatures, gaining abilities that mimic the traits of various insects. Masters of agility and stealth, they can summon swarms, manipulate the environment, and unleash potent venomous attacks, making them versatile combatants and skilled scouts.

Poison-type Pokemon
The Poison-type Pokemon class harnesses the power of toxic substances and venomous creatures, allowing them to inflict debilitating effects on their foes. Masters of stealth and subterfuge, they can manipulate the battlefield with poisons, toxins, and debilitating effects, making them formidable opponents in both combat and strategy.
Gunlance
Gunlances, also known as GL, are long, piercing weapons with a mechanism inside which can fire an explosive round. This is called Shelling. Unlike Bowguns, the Gunlance cannot fire over distances.
Heavy Bowgun
The Heavy Bowgun is the ranged weapon of choice for those who wish to have as much firepower as they can, while still maintaining some distance. While much slower than their Light Bowgun cousins, they are the only ranged weapon that allows a shield to be attached, giving them guard capabilities. For an experienced gunner, this is more of a restraint since you can only attach a power barrel OR a shield.
Cavalier
Mounted knights with superior movement. Well balanced for speed, defense, & attack.
Archer
Lightly armored warriors armed with bows.
Light Blowgun
The Light Bowgun is more elemental than its counterpart, the Heavy Bowgun. Heavy Bowgun is usually used as a "Main Gunner", while the Light Bowgun is a supporter. With light bowguns you can fire a plethora of elemental damage such as Thunder, Ice, and Water.

Pokémon Collector
The Pokémon Collector is a unique class that specializes in capturing, training, and battling with magical creatures known as Pokémon. With a deep bond to their companions, they can summon their Pokémon to aid in combat, utilize their abilities for various tasks, and even evolve them into more powerful forms as they gain experience.

Grass-Type Pokémon
The Grass-Type Pokémon class embodies the essence of nature, wielding the power of flora and fauna to heal allies and ensnare foes. Masters of the environment, they can manipulate plant life to create barriers, summon allies from the wild, and harness the energy of the earth to enhance their abilities.

Water-Type Pokémon
Water-Type Pokémon are agile and adaptable creatures that harness the power of water to manipulate their surroundings and support their allies. They excel in both offense and defense, using their aquatic abilities to control the battlefield, heal wounds, and unleash powerful water-based attacks.

Steel-Type Pokemon
The Steel-Type Pokemon class embodies the resilience and strength of metallic creatures, harnessing the power of steel to enhance their defenses and attacks. With abilities that reflect their tough nature, they can manipulate metal, create protective barriers, and unleash devastating strikes, making them formidable guardians on the battlefield.

Pokémon Trainer
The Pokémon Trainer is a master of capturing and commanding creatures known as Pokémon, utilizing their unique abilities in battle and exploration. With a deep bond to their Pokémon, Trainers can enhance their companions' powers, strategize in combat, and even evolve their Pokémon through experience and training, making them versatile allies in any adventure.
Sword and Shield
The Sword and Shield is a weapon type introduced in Monster Hunter. It focuses on using a wide variety of elements or statuses to cause considerable damage.

Fire-Type Pokemon
The Fire-Type Pokemon class embodies the fierce and passionate nature of fire, harnessing its elemental power to unleash devastating attacks and control the battlefield. With abilities that allow them to manipulate flames, ignite their surroundings, and enhance their physical prowess, these Pokemon are both formidable combatants and resilient allies, thriving in the heat of battle.

Psychic-type Pokemon
The Psychic-type Pokemon class harnesses the power of the mind, allowing its users to manipulate reality, read thoughts, and unleash devastating psychic attacks. With abilities that focus on mental prowess and telekinetic control, they can support allies, hinder foes, and bend the battlefield to their will.

Flying-Type Pokémon
The Flying-Type Pokémon class embodies the essence of aerial agility and elemental mastery, allowing its practitioners to soar through the skies and harness the power of wind and storms. With abilities that enhance mobility, grant flight, and unleash devastating aerial attacks, these warriors are both elusive and formidable in battle, drawing inspiration from the majestic creatures of the air.

Dragon-Type Pokémon
The Dragon-Type Pokémon class embodies the fierce and majestic qualities of dragon-like creatures, harnessing elemental powers and agility in battle. With abilities that mimic the traits of various dragon-type Pokémon, this class excels in both melee and ranged combat, utilizing breath attacks and powerful transformations to dominate the battlefield.
Insect Glaive
The Insect Glaive is a double-ended rod is capable of quick and fluid attacks. It also allows the hunter to pole vault at any time, allowing Jumping Attacks to be performed at will.

Fairy-Type Pokémon
The Fairy-Type Pokémon class embodies the whimsical and enchanting nature of fairy creatures, harnessing the power of magic and charm to influence the battlefield. With abilities that focus on illusion, healing, and support, these characters can inspire allies and confound foes, making them invaluable in any adventuring party.
Bow
The Bow is a naturally fast weapon. Back until the 4th Generation, a common tactic for Bow is to "hit and run." But from the 5th Generation onward, Bow is now a fast, high mobility weapon that relies on a consecutive attack. Also, using the Bow requires the knowledge of the monsters' weak spots and elemental weaknesses to end the hunt faster.

Ghost-Type Pokémon
The Ghost-Type Pokémon class embodies the ethereal and mysterious nature of spirits, allowing players to harness the powers of the afterlife. With abilities to phase through objects, manipulate shadows, and summon spectral allies, they excel in stealth and deception, making them formidable opponents in both combat and social encounters.

Ground-Type Pokémon
The Ground-Type Pokémon class embodies the resilience and strength of earth and soil, harnessing the power of the ground to manipulate terrain and unleash devastating physical attacks. Masters of defense and control, they can create barriers, cause tremors, and summon the might of the earth to protect allies and crush foes.
Lord
A A noble attached to a ruling house. Has great potential.
Lance
Lances are long weapons that can strike from a distance. The lance is always accompanied by a large shield which generally grants a powerful defense against most attacks. Although slow and difficult to travel with, the weapon's damage output can be impressive. Lances have different moves, such as the upstab, forward stab, and charging attack.

Normal-Type Pokémon
The Normal-Type Pokémon class embodies versatility and adaptability, drawing on a wide range of abilities that allow them to excel in various situations. With a focus on balance and utility, they can support allies, manipulate the battlefield, and unleash powerful attacks that reflect their diverse nature.
Dual Blades
Dual Blades are a high speed class of weapon. Their small attack stat and inability to block is made up for by their high attack speed and wide variance in elemental damage and status effects.
Greatsword
The Great Sword, a classic weapon first introduced in Monster Hunter, is a weapon capable of dealing massive damage.

Pokémonless Trainer
The Pokémonless Trainer is a unique class that thrives on their resourcefulness and ingenuity in the absence of Pokémon companions. They utilize a combination of tactical skills, clever gadgets, and deep knowledge of Pokémon lore to outsmart their foes and manipulate the battlefield, relying on their wits and strategy rather than brute force or magical creatures.
Switch Axe
A powerful melee weapon, capable of such momentum that the hunter swinging it is dragged around by the momentum of each swing. Described as a marvel of technology capable of phantasmagorical might.
Knight
Heavily armored knights. Superior defense outweighs his poor movement and speed.

Electric-Type Pokémon
The Electric-Type Pokémon class harnesses the power of electricity, channeling it into devastating attacks and agile maneuvers. Masters of speed and shock, they can unleash powerful electric spells, manipulate the battlefield with their quick reflexes, and summon electrical creatures to aid them in combat.

Pokemon Breeder
The Pokemon Breeder is a nurturing class that specializes in raising, training, and bonding with magical creatures. They possess unique abilities to enhance the growth and abilities of their companions, utilizing their knowledge of creature care to heal, empower, and summon their allies in battle.
Sorcerer
Innate spellcasters with magical bloodlines.

Ice-Type Pokémon
The Ice-Type Pokémon class harnesses the frigid powers of ice and snow, allowing its users to manipulate cold energy in combat and support their allies. Masters of frost, they can freeze enemies in place, create barriers of ice, and summon blizzards to control the battlefield, embodying the essence of winter's chill.
Longsword
Having moderately high attack power combined with mobility means having some drawbacks, however. Since its departure from the Great Sword family, the Long Sword has no ability to guard against attacks by any means, aside from the standard dodge rolls.
Charge Blade
Charge Blade is a weapon first introduced in Monster Hunter 4. This weapon is somewhat similar to the Switch Axe, with the ability to switch between two different weapon modes: the Sword Mode and the Axe Mode. Unlike the Switch Axe however, the user starts in a sword mode by default and each mode functions very different from the Switch Axe.

Rock-Type Pokémon
The Rock-Type Pokémon class embodies the resilience and strength of rocky terrains, harnessing the power of earth and stone. Masters of defense and physical prowess, they can manipulate the battlefield with their sturdy presence, using abilities that reflect their rocky nature to protect allies and crush foes.

Casual Pokémon Enjoyer
The Casual Pokémon Enjoyer is a whimsical class that focuses on nurturing and bonding with Pokémon as beloved companions rather than battle partners. They excel in skills related to care, communication, and exploration, often using their Pokémon to assist in daily tasks and enhance their adventures through friendship and creativity.

Dark-Type Pokémon
The Dark-Type Pokémon class harnesses the shadows and the power of darkness, allowing its users to manipulate fear and stealth. Masters of deception and cunning, they excel in ambush tactics, using their abilities to confuse and overwhelm their foes while drawing strength from the darkness around them.

Fighting-Type Pokemon
The Fighting-Type Pokemon class embodies the spirit of martial prowess and physical strength, drawing inspiration from the most tenacious and agile creatures. Masters of hand-to-hand combat, they harness their inner energy to unleash powerful strikes and techniques, becoming formidable opponents on the battlefield.

Dual-Type Pokémon
The Dual-Type Pokémon class embodies the versatility and adaptability of creatures that harness two elemental powers. These characters can switch between two distinct combat styles, utilizing a unique blend of abilities and spells that reflect their dual nature, allowing them to exploit enemy weaknesses and support allies in dynamic ways.
Hammer
The Hammer weapon class is a fairly common weapon type able to be used by players since the first Monster Hunter game. Staunch and resilient, the hammer is perhaps the first representative weapon-of-choice to dictate pure, unadulterated damage directly to the target.

Crafter
Crafters are skilled artisans who harness their creativity and craftsmanship to create powerful items and magical artifacts. They excel in crafting, repairing, and enchanting gear, providing invaluable support to their allies and turning the tide of battle with their unique creations.

Soldier (Sword)
The Soldier is a disciplined warrior trained in the art of combat, wielding a sword with precision and skill. They excel in both offense and defense, using their tactical knowledge to lead allies in battle and protect the weak, embodying the ideals of honor and duty.

Soldier (Spear)
The Spear Soldier is a disciplined warrior trained in the art of spear combat, excelling in both offense and defense. With a focus on tactical maneuvers and battlefield control, they can strike swiftly from a distance and hold the line against advancing foes, utilizing their spear to create space and protect allies.

Princess
The Lightbearer Princess is a noble warrior who wields the power of light to protect her allies and vanquish darkness. With abilities that allow her to heal, shield, and unleash radiant energy, she embodies grace and strength, inspiring those around her to rise against evil.

Doctor
A Doctor is a master of healing and medical knowledge, skilled in treating wounds, curing diseases, and using medicinal herbs and alchemical remedies to support allies in battle and exploration.
Druid
Shapeshifting spellcasters connected to nature.
Wizard
Learned mages who study and cast spells from spellbooks.
Paladin
Holy warriors imbued with divine magic.
Fighter
Skilled in martial arts, versatile with weapons and armor.

Power Ranger
The Power Ranger class embodies heroes empowered by the morphing grid, dedicated to combating evil and upholding justice. With a focus on Constitution and Dexterity, they harness unique abilities through their morphers, gaining enhanced combat prowess, magical attacks, and the ability to support allies in battle. As they progress, they can choose their Ranger origin, unlocking specialized powers and ultimately achieving legendary status with the Mighty Morphing Rangers ability,
Zenki
A Zenki is a disciplined monk who dedicates their life to the balance of body, mind, and spirit. Trained in the art of meditation and combat, they channel inner energy, or "ki," to perform precise, powerful strikes and defend themselves with ease. Zenki focus on mindfulness and spiritual enlightenment, seeking harmony between the physical and metaphysical realms. With deep respect for nature and the divine, they often serve as protectors of sacred sites. A wisdom based class.

Spartan
Spartans are disciplined warrior-class characters who excel in close combat and tactical defense, drawing strength from rigorous training and unyielding resolve. They specialize in spear and shield combat, battlefield control, and inspiring allies through sheer presence and martial prowess.

Scientist
A master of knowledge and experimentation, the Scientist uses intellect and innovation to manipulate the battlefield, create inventions, and analyze foes with precision.

Lost Paladin
The Lost Paladin is a once-noble warrior whose divine powers remain intact, yet they are no longer bound by the sacred oaths of their fallen kingdom. Driven by a sense of purpose that transcends their former allegiances, they wield their abilities to seek redemption, protect the innocent, and confront the shadows of their past, embodying a unique blend of strength and sorrow.
Ninja
Stealthy assassins and spies, experts in infiltration, deception, and sabotage. Ninjas use agility, cunning, and an array of tools and techniques to achieve their goals, often operating in the shadows. They are skilled in unarmed combat, poisons, and disguises, making them versatile agents capable of handling a wide range of covert missions.

Researcher
A scholarly class dedicated to uncovering hidden knowledge and arcane secrets, combining intellectual prowess with practical experimentation to solve mysteries and gain insights.
Vigilante
An individual with or without powers that takes the law into their own hands. They go to extremes doing what ever it takes to bring villains to justice. They often view the legal system and government as inept. Criminals don't play by the rules so why should they. They tend to follow their own code to justify their actions. +15 Base HP
Merchant
A Merchant blends shrewd trade skills with tactical combat Masters of crafting, alchemy, and negotiation, they create powerful tools and potions while using coins, hammers, and needles in creative, strategic ways. Merchants excel at bartering, can manipulate the battlefield with traps or distractions, and even use enchanted coins to deal damage. Their deep knowledge of crafting allows them to repair items, bolster allies, and adapt to any situation. They are a Intelligence-based class.
Yokai-Hunter
Specialists in tracking, capturing, or defeating yokai and other supernatural beings. Yokai Hunters are well-versed in handling bows, folklore and armed with specialized tools and knowledge to counter various spirits and creatures. They blend combat skills with spiritual awareness, often walking the line between the human and supernatural worlds, driven by personal quests or a sense of duty. They are a Dexterity based class.
SOLDIER
Versatile with melee weapons and firearms. They can't hold much Materiae.

Rockstar
The Rockstar is a charismatic performer who captivates audiences with their musical talents and larger-than-life persona. They harness the power of music to inspire allies, demoralize foes, and create magical effects through their performances, blending creativity with combat prowess.
Satsui-no-Hado Revenant Master
You are the blade forged in death, reborn through wrath. As a Satsui-no-Hado Revenant Master, your body is no longer flesh — it is instinct, fury, and the killing intent made manifest. You walk the path of domination, wielding forbidden ki techniques that twist space, shatter will, and rip apart souls. Your strength is unrelenting. Your spells are violent expressions of your rage. You are a being of discipline, but also chaos — a ghost who cannot die, chosen by the god of this world to deliver
Martial Artist
Master of martial arts, using physical force and agility. They can hold just a few supporting Materiae.
Samurai
The Samurai embodies discipline, and honor. They excel in combat, mastering both offense and defense with deadly precision. Samurai are also skilled survivors and environmental guides, navigating and thriving in even the harshest terrains. Ronin, Samurai without a master, are often viewed with suspicion, as they live outside the traditional code. Some see them as symbols of freedom, forging their own path in a rigid society. Whether serving a lord or not: the Samurai’s resolve is unbreakable.
Heavy Gunner
Uses heavy fireguns to wipe out ords of enemies. Can use basic offensive Materiae.

Colonial Marine Sniper
A Military Sniper is a master of long-range precision and stealth, trained to eliminate high-value targets from afar with deadly accuracy and tactical expertise. They excel in reconnaissance, camouflage, and delivering devastating single shots that can turn the tide of battle.
Gunner
Trained in the use of firearms, is able to use basic offensive Materiae.
Lifestream Channeler
Channeles Gaia's lifestream to cure and wound others. Can easily use any Materiae.
Tdal Ranger
The Tidal Ranger class combines the Zora's natural agility with combat prowess. These warriors are swift and deadly, using sharp, fin-like blades on their arms for close combat, akin to Muay Thai fighters. Skilled in both ranged and melee combat, they can launch water-based attacks or strike with precision. Tidal Rangers excel in mobility and adaptability, using their connection to water to enhance speed, create barriers, and communicate with marine life, making them formidable defenders of thei
Hylian Royalty
The Hylian Royalty class represents the noble lineage and divine responsibility of those born into Hyrule's ruling family. Drawing inspiration from Princess Zelda, members of this class possess a unique blend of wisdom, leadership, and magical prowess. They are natural leaders and skilled diplomats, capable of rallying allies and commanding respect. Hylian Royalty can wield powerful light-based magic, protect their kingdom with ancient spells, and guide others with their deep knowledge of Hyrule
Hero
a courageous and skilled warrior chosen by destiny to protect the land of Hyrule from the forces of darkness. Heroes are known for their bravery, resourcefulness, and unwavering sense of justice. They are versatile combatants, capable of wielding a variety of weapons and tools with great proficiency. The Hero class embodies the virtues of courage and selflessness, often standing as the last line of defense against overwhelming evil.
Goron Warrrior
These warriors are masters of brute force and endurance, using their rock-like bodies to dominate the battlefield. Goron Warriors excel in close combat, wielding massive hammers, clubs, or their own fists with devastating power. They can curl into a ball to roll through enemies or obstacles, using their momentum to crush anything in their path. With their natural resistance to heat and physical damage, they are nearly unstoppable, thriving in the harshest environments.
Gerudo King
The Gerudo King class represents the dark power and ambition of those who rise to rule the Gerudo, inspired by Ganon. These formidable warriors wield dark magic and immense strength, mastering both physical combat and sorcery. They can manipulate shadows, summon destructive forces, and command fearsome creatures. As rulers, they are cunning strategists, using their influence to conquer and dominate, embodying raw power and control.
Forest Spirit
The great Deku Tree is the Guardian of the forest! and the wisest being among the whole of the forest.
Average Hylian
The people of Hyrule are a resilient and noble folk, known for their pointed ears and deep connection to the land. They are typically fair-skinned, with hair colors ranging from blond to brown, and their eyes reflect the natural world—greens, blues, and browns. Hylians wear simple, functional clothing, often tunics and boots, adorned with subtle patterns. They value wisdom, courage, and community, living peaceful lives but ready to defend their homeland against threats with unwavering resolve.