One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Baby Dodongos are small, yet fearsome, reptilian creatures that inhabit the fiery depths of Dodongo's Cavern. Despite their name, these young Dodongos are already dangerous, displaying traits that hint at the terrifying power they will wield as adults. They are about the size of a large dog, with low-slung, muscular bodies built for burrowing through rock and ash.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | Undercommon, understands Ignan |
Armor Class | 14 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Charge
The Baby Dodongo moves up to its speed and attempts to ram into a target. If it hits, it deals 15 (2d10) bludgeoning damage and must make a DC 13 Strength saving throw or be knocked prone.
Explosive Defeat
Upon being reduced to 0 hit points, the Baby Dodongo explodes in a 10-foot radius, dealing 18 (4d6) fire damage to all creatures in the area (DC 12 Dexterity saving throw for half damage).
Tail Strike
Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.