Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Baby Dodongo
CR 3Medium Monstrosity
Baby Dodongo
HP Range40 - 50 (Avg: 45)
AC14
XP700

Description

Baby Dodongos are small, yet fearsome, reptilian creatures that inhabit the fiery depths of Dodongo's Cavern. Despite their name, these young Dodongos are already dangerous, displaying traits that hint at the terrifying power they will wield as adults. They are about the size of a large dog, with low-slung, muscular bodies built for burrowing through rock and ash.

Details
SizeMedium
TypeMonstrosity
CR3
XP700
LanguagesUndercommon, understands Ignan
Defenses
Armor Class14
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage Immunities
Condition Immunities
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Charge

The Baby Dodongo moves up to its speed and attempts to ram into a target. If it hits, it deals 15 (2d10) bludgeoning damage and must make a DC 13 Strength saving throw or be knocked prone.

Explosive Defeat

Upon being reduced to 0 hit points, the Baby Dodongo explodes in a 10-foot radius, dealing 18 (4d6) fire damage to all creatures in the area (DC 12 Dexterity saving throw for half damage).

Tail Strike

Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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