One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Bokoblins are small, mischievous creatures that combine the worst traits of goblins and pigs. Standing at roughly half the height of an average human, they have a hunched posture and a wiry, agile build. Their skin ranges from a sickly green to a reddish-brown, often covered in scars and dirt from their rough, nomadic lifestyle. They are known for their loud, snorting laughter and their tendency to cause chaos wherever they go.
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Goblin |
Armor Class | 14 |
HP Range | 10 - 16 (Avg: 13) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Chaos Footsteps
As a bonus action, the Bokoblin can cause a small distraction, giving it advantage on its next stealth check.
Club Smash
The Bokoblin swings a crude, makeshift club at a target, dealing 1d6 + 2 bludgeoning damage.
Pack Tactics
The Bokoblin has advantage on attack rolls against a creature if at least one of the Bokoblin's allies is within 5 feet of the creature and the ally isn't incapacitated.