One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Freezors are icy, malevolent creatures that lurk in the coldest, most desolate corners of dungeons and frozen caves. Born from ancient magic that has infused the very ice and snow, they are living, sentient entities with a singular goal: to freeze and destroy any intruders who dare enter their domain.
Size | Medium |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | Ice-magic, Primordial |
Armor Class | 15 |
HP Range | 85 - 95 (Avg: 90) |
Damage Vulnerabilities | |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | None |
Aura of Cold
The Freezor emits an aura of intense cold in a 10-foot radius. Any creature that starts its turn in this aura must succeed on a Constitution saving throw or take 2d6 cold damage.
Explosive Freeze
Upon being defeated, the Freezor explodes in a burst of icy shrapnel. All creatures within a 15-foot radius must make a Dexterity saving throw, taking 4d10 cold damage on a failed save, or half as much on a successful one.
Ice Shard
The Freezor launches a sharp shard of ice at a target within 60 feet, dealing 3d8 piercing damage and forcing the target to make a Constitution saving throw or be restrained in ice until the end of their next turn.