Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Freezor
CR 7Medium Monstrosity
Freezor
HP Range85 - 95 (Avg: 90)
AC15
XP3900

Description

Freezors are icy, malevolent creatures that lurk in the coldest, most desolate corners of dungeons and frozen caves. Born from ancient magic that has infused the very ice and snow, they are living, sentient entities with a singular goal: to freeze and destroy any intruders who dare enter their domain.

Details
SizeMedium
TypeMonstrosity
CR7
XP3900
LanguagesIce-magic, Primordial
Defenses
Armor Class15
HP Range85 - 95 (Avg: 90)
Damage Vulnerabilities
Damage ResistancesNone
Damage Immunities
Condition ImmunitiesNone
Actions

Aura of Cold

The Freezor emits an aura of intense cold in a 10-foot radius. Any creature that starts its turn in this aura must succeed on a Constitution saving throw or take 2d6 cold damage.

Explosive Freeze

Upon being defeated, the Freezor explodes in a burst of icy shrapnel. All creatures within a 15-foot radius must make a Dexterity saving throw, taking 4d10 cold damage on a failed save, or half as much on a successful one.

Ice Shard

The Freezor launches a sharp shard of ice at a target within 60 feet, dealing 3d8 piercing damage and forcing the target to make a Constitution saving throw or be restrained in ice until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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