Legend of Zelda: Shattered World world illustration - High Fantasy theme
High Fantasy

Legend of Zelda: Shattered World

L
Lucky104

One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?


Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played9 times
Cloned1 times
Created
27 days ago
Last Updated
Yesterday
VisibilityPublic
Moblin
CR 5Large Giant
Moblin
HP Range68 - 85 (Avg: 77)
AC14
XP1

Description

Moblins are towering, ogre-like creatures with distinct pig-like features, resembling oversized and more brutish versions of Bokoblins. Their muscular build and tough, leathery skin in shades of dark brown or green give them an intimidating presence. With large snouts, sharp tusks, and piercing eyes, Moblins strike fear into the hearts of those who encounter them. They wear crude armor made from scavenged materials and wield oversized weapons, charging with surprising speed and aggression. Often found in dark forests or ruined fortresses, the guttural growls of Moblins announce their approach.

Details
SizeLarge
TypeGiant
CR5
XP1
LanguagesCommon, Giant
Defenses
Armor Class14
HP Range68 - 85 (Avg: 77)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Charge

The Moblin rushes forward in a straight line, knocking aside anything in its path. If it moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 1d8 bludgeoning damage.

Club Smash

The Moblin swings its massive club down at its target, dealing 2d10 + 5 bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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