One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Moblins are towering, ogre-like creatures with distinct pig-like features, resembling oversized and more brutish versions of Bokoblins. Their muscular build and tough, leathery skin in shades of dark brown or green give them an intimidating presence. With large snouts, sharp tusks, and piercing eyes, Moblins strike fear into the hearts of those who encounter them. They wear crude armor made from scavenged materials and wield oversized weapons, charging with surprising speed and aggression. Often found in dark forests or ruined fortresses, the guttural growls of Moblins announce their approach.
Size | Large |
Type | Giant |
CR | 5 |
XP | 1 |
Languages | Common, Giant |
Armor Class | 14 |
HP Range | 68 - 85 (Avg: 77) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Charge
The Moblin rushes forward in a straight line, knocking aside anything in its path. If it moves at least 20 feet straight toward a creature and then hits it with a melee attack on the same turn, the target takes an extra 1d8 bludgeoning damage.
Club Smash
The Moblin swings its massive club down at its target, dealing 2d10 + 5 bludgeoning damage.