One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Poes are ghostly, malevolent spirits that haunt graveyards, ancient ruins, and other dark places where the veil between the living and the dead is thin. These spectral beings are known for their ability to phase in and out of reality, vanishing into thin air to evade attacks or reappearing suddenly to strike at their foes. The presence of a Poe is often accompanied by an unsettling chill and a faint, mournful wail that echoes through the darkness.
Size | Medium |
Type | Undead |
CR | 1 |
XP | 387 |
Languages | Common, Infernal |
Armor Class | 13 |
HP Range | 15 - 35 (Avg: 25) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flickering Lantern
The Poe uses its lantern to emit a ghostly light in a 30-foot radius. Creatures within this area must succeed on a Wisdom saving throw or become frightened until the start of their next turn.
Life Drain
The Poe reaches out with its ghostly hand to drain the life essence from a creature within 5 feet. The target must succeed on a Constitution saving throw or take 2d10 necrotic damage and be unable to regain hit points until the end of the Poe's next turn.
Phantom Vanish
The Poe can use its action to magically become invisible until it attacks or until its concentration ends (as if concentrating on a spell). It can remain invisible in this way for up to 1 minute.