One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Stalfos are fearsome skeletal warriors that rise from the remains of ancient soldiers, animated by dark magic. These undead creatures are typically humanoid in shape, with their entire bodies composed of bones held together by an eerie, unseen force. Their skulls are large and often adorned with remnants of ancient helmets, and their eye sockets glow with a haunting, malevolent light.
Size | Medium |
Type | Undead |
CR | 4 |
XP | 1100 |
Languages | Common, understands ancient languages |
Armor Class | 15 |
HP Range | 45 - 65 (Avg: 55) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Longsword
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.
Multiattack
The Stalfos makes two attacks: one with its sword and one with its shield.
Reassemble
If the Stalfos is reduced to 0 hit points, as long as its bones remain intact, it can reassemble in 1d4 rounds, returning to 1 hit point unless completely destroyed by radiant damage or certain spells.
Shield Bash
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 6) bludgeoning damage and the target must succeed on a DC 14 Strength saving throw or be knocked prone.