One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Wizzrobes are powerful and enigmatic sorcerers that dwell within ancient temples, dark dungeons, and other mystical locations. These mysterious beings are known for their mastery of elemental magic and their ability to teleport across the battlefield, making them a formidable foe for any adventurer.
Size | Medium |
Type | Humanoid |
CR | 7 |
XP | 2900 |
Languages | Common, Celestial, Draconic |
Armor Class | 15 |
HP Range | 78 - 104 (Avg: 91) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Arcane Barrier
The Wizzrobe creates a shimmering barrier that grants it a +2 bonus to AC until the start of its next turn.
Elemental Blast
The Wizzrobe releases a burst of elemental energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 4d8 damage of the chosen elemental type on a failed save, or half as much on a successful one.
Spellcasting
The Wizzrobe can cast spells as a 10th-level spellcaster, using its intelligence as its spellcasting ability.
Teleport
As a bonus action, the Wizzrobe can teleport up to 60 feet to an unoccupied space that it can see.