High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range500 - 6000 (Avg: 3250)
AC17
XP2300
Description
A towering construct made from fused bones of various creatures, animated by dark necromantic magic. It relentlessly guards ancient crypts and desecrated battlefields.
Details
Size | Large |
Type | Construct |
CR | 6 |
XP | 2300 |
Languages | understands the commands of its creator but cannot speak |
Defenses
Armor Class | 17 |
HP Range | 500 - 6000 (Avg: 3250) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bone Slam
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
Corpses Drop
When the Bone Golem loses 25% of its hit points, it drops 2 corpses from its body. These corpses can be used by its master to summon undead or other creatures.
Necrotic Pulse (Recharge 5-6)
The Bone Golem emits a wave of necrotic energy in a 15-foot radius. Each creature in that area must succeed on a DC 15 Constitution saving throw or take 27 (6d8) necrotic damage, or half as much on a successful save.