One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 28 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
A once-advanced construct now corrupted by erratic magic, the Malfunction Machine Man is a chaotic blend of metal and arcane energy, prone to unpredictable behavior and dangerous malfunctions.
Size | Medium |
Type | Construct |
CR | 4 |
XP | 1100 |
Languages | understands Common but cannot speak |
Armor Class | 15 |
HP Range | 80 - 90 (Avg: 85) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Erratic Slam
The Malfunction Machine Man slams a heavy metal fist into a target, dealing 2d8 + 3 bludgeoning damage.
Malfunction Surge (Recharge 5-6)
The construct's systems overload, causing it to emit a pulse of wild magic. Roll a d6 to determine effect: 1-2: The Machine Man is stunned until the end of its next turn; 3-4: It regains 20 hit points; 5-6: It makes an additional Erratic Slam attack immediately.
Unstable Arc
Releases a burst of chaotic magical energy in a 15-foot cone. Each creature in the area must make a DC 13 Dexterity saving throw, taking 3d6 lightning damage on a failed save, or half as much on a success.