One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |

Description
Arcanine is a majestic and powerful creature resembling a large, canine beast with a fiery spirit. Known for its loyalty and speed, it roams the land with grace, often serving as a guardian to those it trusts.
Size | Large |
Type | Beast |
CR | 5 |
XP | 1800 |
Languages | Understands Common but cannot speak |
Armor Class | 15 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flame Burst
Arcanine unleashes a burst of flames in a 15-foot cone. Each creature in that area must make a Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one.
Guardian's Howl
Arcanine howls, granting all allies within 30 feet advantage on their next attack roll. This ability can be used once per short rest.
Intimidating Growl
Arcanine lets out a fearsome growl. All creatures within 30 feet must succeed on a Wisdom saving throw or be frightened until the end of their next turn.
Quick Charge
Arcanine dashes forward up to its movement speed, making a bite attack against any creature it passes. This attack has advantage if the target is surprised.