High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC12
XP200
Description
Jumpluff is a whimsical creature that dances on the wind, using its fluffy appendages to glide gracefully through the air. It is known for its playful nature and ability to spread seeds across vast distances, promoting growth wherever it goes.
Details
Size | Small |
Type | Fey |
CR | 1 |
XP | 200 |
Languages | Understands Sylvan but cannot speak. |
Defenses
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Fluff Burst
Jumpluff releases a burst of fluff that confuses and distracts enemies. Each creature within a 10-foot radius must succeed on a DC 13 Wisdom saving throw or be blinded until the end of their next turn.
Seed Scatter
Jumpluff scatters magical seeds in a 20-foot radius. Creatures in the area must make a DC 13 Dexterity saving throw, taking 2d6 piercing damage on a failed save, or half as much damage on a successful one.