High Fantasy
One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Author's Note: This is a cross over idea. Something to mess with. I'm going to update as time go's on. so far I think it's playable. Still have a lot to cover before I feel like this it's done. The idea is that Gannon has found a way to warp the realms and bring parts of thoses realms to the Land of Hyrule . Hyrule it's self has been changed also due to gannon, and has teamed up with more of the worst of the worst to put the icing on the cake. You can live your own way of life or help the hero of time save the world.
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |

HP Range40 - 50 (Avg: 45)
AC13
XP450
Description
Smeargle is a whimsical creature known for its artistic abilities, using its tail to paint vivid images on surfaces. It is often found in vibrant environments, where it expresses its creativity through colorful displays.
Details
Size | Small |
Type | Beast |
CR | 2 |
XP | 450 |
Languages | None |
Defenses
Armor Class | 13 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Artistic Flourish
Smeargle can use its tail to create a dazzling display of colors, distracting enemies. Each creature within 10 feet must succeed on a DC 14 Wisdom saving throw or be charmed until the end of their next turn.
Paint Splash
Smeargle can make a ranged attack with its tail, dealing 1d8 + 3 acid damage on a hit. The target must succeed on a DC 12 Dexterity saving throw or be blinded until the end of their next turn.