One unfortunate night as you lay asleep… you died. You end up being reincarnated to the land of Hyrule as you find out. You will find that you are not the only one who was pushed into this world, there are more out there. All of this, and at the same time, Ganondorf is at it again with a new plan to take over the land of Hyrule. Yet in the distance, a new Hero of Time makes his way across the land, standing up against evil. Will you help The Hero of Time or live your own life?
Played | 9 times |
Cloned | 1 times |
Created | 27 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
Spell Name: Confusion (4th-Level) Casting Time: 1 Action Concentration Spell Range: 90 ft. (10 ft. Sphere) Components: V, S, M* (three nut shells) Duration: 1 Minute School: Enchantment Tags: Control Description: Each creature in a 10-foot-radius sphere must succeed on a Wisdom save or be affected. Affected creatures can't take bonus actions or reactions, and must roll 1d10 at the start of each turn to determine behavior. Behaviors include moving randomly (1) (D4: 1 = North, 2 = East, 3 = South, 4 = West), taking no action (2-6), attacking a random nearby creature (7-8), or acting normally (9-10). Affected targets repeat the save at the end of their turns, ending the effect on success. At Higher Levels: The sphere’s radius increases by 5 feet per spell level above 4. Available to: Bard, Druid, Sorcerer, Wizard Also Available to: Cleric – Trickery Domain, Cleric – Knowledge Domain (PHB), Druid – Circle of Spores (TCoE), Paladin – Oathbreaker (DMG), Warlock – Great Old One Patron
Level | 4 |
Range | 90 |